var status = -1;
var selectionLog = [];

function action(d, c, b) {
    if (status == 0 && d == 0) {
        cm.dispose();
        return
    }
    status++;
    selectionLog[status] = b;
    var a = -1;
    if (status <= a++) {
        cm.dispose()
    } else {
        if (status === a++) {
            cm.curNodeEventEnd(true);
            cm.setInGameDirectionMode(true, true, true);
            cm.inGameDirectionEvent_AskAnswerTime(500);
            cm.curNodeEventEnd(true)
        } else {
            if (status === a++) {
                cm.sendNormalTalk("……已经获得了三个女神之泪了。已经过了一半了。", 41, 2400005, false, true)
            } else {
                if (status === a++) {
                    cm.sendNormalTalk("还有剩下两个，我们还要继续努力。", 41, 2400005, true, true)
                } else {
                    if (status === a++) {
                        cm.sendNormalTalk("嗯。", 41, 2400006, true, true)
                    } else {
                        if (status === a++) {
                            cm.forceStartQuest(41912, "0");
                            cm.inGameDirectionEvent_AskAnswerTime(500)
                        } else {
                            if (status === a++) {
                                cm.setInGameDirectionMode(false, true, false);
                                cm.dispose();
                                cm.warp(320000000, 0, false)
                            }
                        }
                    }
                }
            }
        }
    }
}

function start() {
    status = -1;
    action(1, 0, 0)
};